Ray - postprocessor Fusion 360

Hello everyone!

I am the proud and happy owner of a Snapmaker Ray.
Does anyone work with his Ray from Fusion 360? I am looking for the best way to do it (trying to export in DXF without much luck, I managed to export in SVG and then import into Luban) and I wonder whether there are any plans to make a postprocessor adapted to the Ray. I am sure many people would be happy to use it :slight_smile:
Many thanks already for your help!

I’m actually looking into the same thing and am thinking of writing one, as the command set for ray is very straightforward and trivial. It’s a pity that luban is quite limited in processing the vector files, and also a pity that fusion 360 manufacturing seems to be also broken with exporting the snaps. If I’m actually getting to writing one, I’ll update this thread here.