Potential Integration between Snapmaker U1 and Anycubic ACE Pro

I’ve been thinking about the possibility of integrating the Snapmaker U1 with the Anycubic ACE Pro.

Currently, the ACE Pro supports integration with the Creality K1 series thanks to the agrloki/ValgACE github project. If we could achieve similar compatibility for the Snapmaker U1, it would be a game-changer. Since the U1 is a multi-toolhead system, pairing it with ACE Pro units could theoretically allow for 10 to 16 colors in a single print.

The ACE Pro is a particularly attractive option because it provides a cost-effective solution that includes both filament storage and active drying functions. Given the U1’s capabilities, this integration would offer a high-end multi-material experience at a much more competitive price point.

I don’t think that it’s easily possible: The K1 has a filament cutter (for use with their original CFS), but the U1 has none. So it can’t cut the filament before retracting.

Hello. I don’t remember exactly where, but I think I saw someone working on it, adding something resembling a filament cutter. However, you’d also need to modify the firmware for this feature to become usable. But even if we could implement it in a minimal function—using the motorization to replace the machine’s feeders, with each PTFE feeding a print head—then we’d have a dryer mounted on top and spools kept warm. Simple and effective, nothing overly complex to tinker with—just a custom cable to connect the printer to the ACE Pro for management, and perhaps a minor firmware modification. I’m throwing out the idea—if any experts want to take a look at this “project”!

Get behind this: https://forum.snapmaker.com/t/snapmaker-automatic-material-managment-s-a-m-m/41246

Its not meant too, Its basically utilizing the ACE Pro as a filament box and loader. Its technically not a MMU or adding anymore colors to the U1.

I’m out when I found out you have to solder… I’m not soldering anything to my U1 for a simple dry box filament loader.

Its more complex than you realize, you have to do some soldering at the USB port.