Why doesn't Luban save preferences?

By writing this post I feel like an idiot but I’ve always created new files for new objects and "save"ing the snapmaker file was more or less just something I do with ANY type of file I create. I’ve haven’t had to reload one in awhile.

Today I went to load a file that I had worked on yesterday to finish creating attributes for it. The only thing that reloaded was the actual object. I had rotated the object and resized it and of course I had started to created attributes for printing it ( a lithogram where many things are done differently than default or near to default settings.). NOTHING was saved except for the object which was no longer rotated, and resized.

Did I do something wrong? I don’t remember anything like this happening from years ago when I used to make multiple copies of one object and might load the snap file to add or subtract objects before generating the G-code.

This is weird. Why bother saving ANYTHING if it doesn’t save the way you last worked on it?

PS… I had a saved ‘Lithophane attributes file’ months ago but was making a few changes. Now I’m not even sure how (or IF) those saved because saving personal attribute files in Luban has always been awkward (and sometimes unreliable) in the past.

Same problem here it’s a bug, and there’s another one, could You try for me? : if you add a custom support and save the project when you reopen the project custom supports are “merged” with the model becoming part of that in a single object mesh. So Bad Bug here!

I opened a ticket months ago and they said that the technical team has identified the bug and will work on it, but it is not priority in their schedule.

Bye