I was looking to print this (Majora's Mask by ferreusveritas - Thingiverse) as a feature on a display piece, not as a hollow mask to be worn. What I ended up doing was importing the mesh into fusion, defining a “base plate” (basically a raft), and then exporting that as stl. That still didn’t treat the underside of the mask as “interior”, so I said to generate supports everywhere, which gave me support material on the inside of the piece.
Is there a better way to treat something like that as a solid though? Fusion doesn’t seem great at working with meshes-all I really want to be able to do is take a mesh and define a way to enclose it and treat it as a solid. I tried playing with Meshmixer a little, but wasn’t able to define a solid plane the way I wanted. Any suggestions?
So you just want the mask to be solid, with a flat back? If that’s the case, then you should’ve filled in the volume between the mask as the base plate you created.
I don’t have a great way to do it though. I’m pretty sure that’s due to my lack of modeling skills though. I likely would’ve used the support method as well. The downside to supports vs. a proper model is that the supports are designed to be easy to remove. So what you did might not hold up to time and/or use.
Yeah, I originally wanted to try to fill just that space, but I couldn’t figure out how to have Fusion extrude an object to intersect with a curved mesh surface. I can do it to a flat surface no problem, but not to a mesh. I also thought of trying to extrude around the mesh, and then use the mesh bottom as a cutting plane through the solid, but I couldn’t figure out a way to do that. Might have to poke around in the software some more to see what I can find. I feel like this should be a thing Fusion can do, but I can’t find it.