I’m worried about the amount of support, it looks like this is going to be a pain getting off the bed, and separating support from model?
Then I thought it would be more intuitive to rotate the object to be upright:
Thanks. It doesn’t need to be particular stable, but relatively accurate in its bending angle, for example. By upside down, do you refer to the image you posted, this one flipped 180 degrees around X axis, right?
I tried all sorts of things, like change from skirt to brim, lower initial layer speed to 10mm/s. Then I did another bed calibration, and I got it going, even though I still had a bit of adhesion problems in one corner.
In the end, I noticed I should have probably printed in the original orientation as the surface looks quite rutted on the side that had the support attached, but then I actually found that texture more interesting for my use case.